Tiny Town

$TOWN

Contract not yet

Drag to walk the streets. Wheel to zoom. Click a house.

How the town works

Four things that happen to a house
An empty plot with a small house appearing on it

1. You buy, you get a house

Every wallet holding $TOWN owns one plot. The earliest wallets sit downtown, later ones ring outwards. The plot is yours forever, even after a fire.

A crane raising a new floor on a house

2. You buy more, it grows

Five sizes, by your share of the supply: tent under 0.01%, shack, house, manor, tower over 1%. Cross a line and the crane comes out.

The top floor of a house being torn off

3. You sell a part, it shrinks

Drop back under a line and the top floor comes off in front of the neighbours. The rubble sits on your plot until the dust settles.

A house on fire with the neighbours watching

4. You sell it all, it burns

The house burns for ten seconds, then embers stand for a day, then the plot is empty with your address still on the sign. Buy again and you rebuild on the same square.

Your plot

Find my house

Nothing found yet. The map flies to your plot when it is.

Town hall

The register

Tallest houses

  1. Nothing built yet

Longest standing

  1. Nothing built yet

Last fires

  1. Nobody has sold out yet
Sunday
Fireworks over a house in the town

One quiet house wins on Sunday

Every Sunday one house that stood the whole week without a single sell is drawn and paid in SOL. The chance goes up with the number of quiet days, never with the size of the house. The draw uses a Solana blockhash published before the payout, so anybody can recompute it.

0 houses are in this week's draw. No prize has been paid yet.

The chest is topped up by hand. When it is empty, no draw runs and the site says so.

Plot